Yogesh Bhusara
All experiments

04 / TARGET ACQUISITION

Expanded Hit Area

The problem

Small controls demand pixel-perfect aim, and near-misses do nothing so the button feels broken.

The solution

Use a larger invisible interactive area around each control.

This mechanic is best experienced with a pointer.

Experiment

Task: Click each small target. Try clicking just beside them too.

NAIVE
12345
0 / 5 hit
THOUGHTFUL
12345
0 / 5 hit
hits0
misses0
accuracy100%

Play with the values

16px

How it works

Seen in

Icon buttons

Invisible padding around small glyphs catches near-misses without changing the visual size.

Close buttons

Dismiss controls in corners get a larger tap area so you don't hunt for the exact pixel.

Checkbox rows

The whole row is clickable even though only the box looks interactive.

Mobile tap targets

Touch interfaces expand hit bounds to meet minimum size guidelines without bloating the layout.

Resize handles

Eight-pixel handles get invisible padding so corner and edge grabs are easier to hit.

References