Yogesh Bhusara
All experiments

15 / GESTURE PHYSICS

Velocity Gesture

The problem

Judging a gesture only by distance ignores intent — a quick flick and a slow drag to the same point mean different things.

The solution

A fast flick dismisses even at short distance; a slow drag returns.

Experiment

Task: Flick the card quickly, or drag it slowly and release.

NAIVE

Push notification

Drag far to dismiss.

release v0px/s
distance0px
v-armoff
THOUGHTFUL

Push notification

Flick fast or drag far to dismiss.

release v0px/s
distance0px
v-arm500px/s

Play with the values

500 px/s
140px

How it works

Seen in

Notification cards

A quick flick dismisses a notification even if you didn't drag it all the way across.

Photo viewers

Flicking down closes the image; a slow drag lets you reconsider and release back.

Tinder-style cards

Swipe velocity, not just position, determines a like or pass at release.

Bottom sheets

A fast downward flick dismisses the sheet regardless of how far it moved.

References